Project Settings → Plugins → Universal Virtual Cursor. Groups below match the editor UI.

Gamepad Detection

bBroadcastGamepadInputEvents
bool — Fire subsystem delegate when gamepad input is detected.
GamepadAnalogDeadzone
float — Analog deadzone before axis input counts.
AnalogAxisBroadcastCooldownSeconds
float — Minimum time between analog axis broadcast events.
bIncludeRepeatedKeyDownEvents
bool — Whether repeated key-down events count for detection.

Virtual Cursor

bGateVirtualCursorByMouseVisibility
bool — When enabled, mouse visibility can block virtual cursor driving.

Analog Cursor

VirtualCursorStickDeadZone
float — Stick deadzone before cursor motion.
VirtualCursorAcceleration
float — Acceleration for analog-driven cursor.
VirtualCursorMaxSpeed
float — Maximum cursor speed.
VirtualCursorAnalogDriveMode
EUniversalVirtualCursorAnalogDriveMode — How stick deflection maps to motion.
VirtualCursorStickSmoothingRate
float — Smoothing for stick input.

Cursor Movement

bEnableStickySlowdown
bool — Slow the cursor near sticky targets.
StickySlowdownSource
EUniversalVirtualCursorStickySlowdownSource — What geometry drives slowdown.
StickySlowdownFactor
float — Strength of slowdown.
StickySlowdownProximityRadius
float — Radius for proximity falloff.
StickySlowdownProximityCenterOffset
FVector2D — Offset for slowdown center.

Cursor Parallax

DefaultParallaxStrength
float — Default parallax strength for overlays using project defaults.
DefaultMaxParallaxOffset
float — Max offset in pixels.
DefaultParallaxInterpSpeed
float — Interp speed toward target offset.
bDefaultInvertParallaxDirection
bool — Invert parallax motion.